Manfred Reed, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is cut short with large spiked bangs in the front. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the east, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Adventurer, Rich. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 26000 sp. 1 Spyglass. 1 Healer’s kit. 1 Silk rope. 1 Superior lock.
Shane Kendal, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large blue mantle and cape that has been intricately interwoven into his black robe. His hair is long and brown with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. He is baby faced.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses divination through singing.
History: Born in the north to a Junk Dealer, Shane learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: Expand his business; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Junk Dealer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 11 (+0) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Gerald Clare, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a large grey jacket. His white hair is greasy and uncared for. His amber eyes peer out from beneath his deerstalker grey hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Spy business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He became a Spy soon after.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Spy
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 70 pp. Obsidian (12 gp). Freshwater pearl (12 gp). Red spinel (110 gp). 1 Minor magic item.
Adelard Gresham, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a white shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, he is not a threatening figure. His hair is cut close to his head. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered music. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and marry his brother to traveling adventurers
Ideals: Philantrophist, Joker, Artistic. Flaws: Disease, Depressed. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Jet (90 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Odo Ramsey, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.
History: He was raised in a plains tribe. He has had some formal music training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Adventurer, Nature, In love. Occupation: Weaver
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
