Balimaar Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is long and blonde with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He has several tiny emerald earrings on each ear.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Flaws: Ugly, Lazy. Bonds: Rich, Enemies, Military. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Charles Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with green highlights, and long white pants that bunch up around his shoes. His hair is brown, silky, and of moderate length. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.
History: He is a Yochlol in disguise. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better village for his children.
Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion
Flaws: Shy, Addict, Fearful, Insane. Bonds: Attractive, Adventurer. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 53 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Celestial
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Gilbert Stanley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He is physically well-built. He has no hair. His amber eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: His mother raised him in a mountain cabin. He worked as a nervous Tailor and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and a deep hatred of orcs
Flaws: Ugly, Depressed. Bonds: Rich, Enemies, Nature, Job. Occupation: Tailor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Freshwater pearl (9 gp). Iolite (60 gp). Aquamarine (600 gp). Smoky quartz (60 gp).
Adelard Shipley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 6 years old his parents immigrated from the south. His childhood dream was to be a Laborer, but he was a colossal failure. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: Expand his business; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Forgetful. Bonds: Immigrant, Job, Rich. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp.
Drogo Stanford, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a white and blue robe with the hood down. His brown hair and beard is wavy and long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his father.
History: Drogo was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Hunter. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg
Ideals: Optimist, Entrepeneur, Logical. Bonds: Job, Adventurer. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!