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Advanced [show]


Gerard Roscoe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tan trousers with black and grey striped suspenders. He wears various colorful collared shirts. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Ugly, Insane, Depressed. Bonds: Adventurer. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Gerard Roscoe, Male Human Cleric 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp.


Social Check DCs


Adam Barton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He keeps his long auburn hair kept up in a rat tail. His brown eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is a Hag in disguise. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: He's looking for his big break; and he is greedy

Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Adam Barton, Male Human Warrior 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Golden yellow topaz (900 gp). Bloodstone (80 gp). Chalcedony (80 gp). Silver pearl (60 gp). 1 Half-Plate.


Social Check DCs


Lewis Hayley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a tight fitting black shirt and pants. His right leg appears badly burned and disfigured. He has shaved his head bald. His blue eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Guardian, Enemies, Mentor. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Lewis Hayley, Male Human Wizard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 15 (+2)12 (+1)
Skills Nature +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Percival Beckwith, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy white hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Professionalism. Flaws: Ugly, Addict. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Percival Beckwith, Male Human Ranger 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Athletics +2, Survival +4
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Everard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dark leathers with embroidery. His tied-back hair is golden. He has several tiny emerald earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the ruined castle and found the beat up axe and armor he uses now. He now mingles about in high society.

Motivation: Wants to raise his children well.

Flaws: Ugly, Shy. Bonds: Rich, Family, Nature. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Winterbourne, Male Human Fighter 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 6 (-2)19 (+4)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 800 gp.


Social Check DCs

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