Frederick Gracey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean black cloak covering his clean studded leather. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a dull look in his green eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with unlife at a very young age, Frederick has worked very hard to control his curse. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Immigrant, Military. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 6 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Bullseye lantern. 1 Good lock. 1 Good lock.
Guy Clive, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries sais. With bright auburn hair and a scraggly beard. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new servant responsibilities is difficult
Ideals: Fighting, Justice, Logical. Bonds: Attractive, Job, Nature. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Ignan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 50000 cp. Sardonyx (50 gp). Rich purple corundum (1300 gp).
Godfrey Deighton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a large green jacket. His white hair, when down, is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gifted from a young age, Godfrey studied abroad. A freak accident while working with his Actor father left him crippled. Some 4 years later his spouse died after the birth of his son. Heartbroken, Godfrey never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: In love, Adventurer. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Silver pearl (120 gp). Sard (50 gp).
Gilbert Darby, Male Human [Permalink]
Personal [hide]
Description: A 5'10" western man, he wears white leather gloves, a white jacket, and tight pants. His moppish black hair is in a traditional bowl cut. His eyes are hazel and beady.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family.
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. Rock crystal (30 gp). Jet (120 gp). Aquamarine (900 gp).
Theodoric Payton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a green and white robe with the hood down. He wears his hair in dreadlocks. His fierce gray eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the north his family was never financially stable. A gifted student he started as a Seamstress, but he got bored and became a Spy. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: He would like to get married and retire; and he is unsatisfied with his job
Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Job, Has a crush. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 68 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 200 gp. White pearl (130 gp). Amber (130 gp). Chrysoberyl (130 gp). Hematite (16 gp). White opal (1200 gp). Azurite (16 gp).
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