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Advanced [show]


Nicholas Barclay, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His green eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He was born blind and as such lacked many opportunities for work. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Nicholas's father didn't care for him much, and the feeling was mutual. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To reunite with his absent father; and doesn't want to be a navigator and was forced into it by his family

Ideals: Fighting, Persistence. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Nicholas Barclay, Male Human Warlock 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)7 (-2) 10 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 9000 sp.


Social Check DCs


Gomory Marleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish chestnut hair is in a traditional bowl cut. His eyes are a pleasant brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: To find somewhere to settle down; and he is content

Ideals: Entrepeneur, Optimist, Gifted. Flaws: Mundane. Bonds: Immigrant. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Gomory Marleigh, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. 1 Simple lock.


Social Check DCs


Kody Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a brown suit, black shirt, and tan tie, and sports empty pouches on his belt. He has no hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kody is combative with any and all who dare try his patience in the slightest.

History: Kody hails from a village terrorized by brigands. He moved from fad to fad and when he turned 15 he discovered painting. He now spends his time doing works of charity.

Motivation: Many brigands want him driven away.

Ideals: Philantrophist, Justice, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Kody Jacobs, Male Human Sorcerer 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 15 (+2)10 (+0)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 3000 sp.


Social Check DCs


Richard Leighton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Insomniac, Secretive. Bonds: Poor. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Richard Leighton, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 9 (-1)17 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 9
Languages Common, Undercommon, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 5000 sp. Chalcedony (70 gp). Fire opal (1300 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is cut short. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a font of random trivia from the lore and stories he has discovered

History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school to support his sick mother, and resented it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He seems to be bored by most things; and regain custody of his daughter

Ideals: Joker, Logical, Entrepeneur. Flaws: Mundane. Bonds: Family. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Reynard Washington, Male Human Druid 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. Moonstone (70 gp). Silver pearl (140 gp).


Social Check DCs

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