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NPC Generator

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Advanced [show]


Anselm Carlton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He has a moderate pudge and is not very fit. His chestnut hair is braided into rings. He has violet eyes and a green hat with a brown feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire

Flaws: Depressed. Bonds: Job, Military, Adventurer, Has a crush. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Anselm Carlton, Male Human Monk 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 17 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 6 (-2)13 (+1) 12 (+1)9 (-1)
Skills Deception +2, Survival +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Miles Lester, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a black suit, green shirt, and black tie. His tied-back hair is brown. He has several tiny topaz earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the east, but his parents moved at a very young age to the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Fighting. Flaws: Selfish. Bonds: Immigrant, Rich, Religious. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Miles Lester, Male Human Expert 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Arcana +5, Medicine +2
Senses Passive Perception 9
Languages Common, Draconic, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. 3 Holy water. 1 Tanglefoot bags.


Social Check DCs


Diggory Clapham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear white pants and tee shirts. He has wavy golden hair. His gray eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Adventurer, Enemies. Occupation: Laborer

Voice: Dark and ominous

Attributes [hide]

Diggory Clapham, Male Human Sorcerer 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 10000 cp. Deep green spinel (100 gp). Iolite (20 gp). 1 Minor magic item.


Social Check DCs


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His black hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He got into the Blacksmith business at a young age. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic. Flaws: Insane. Bonds: Family, Job. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Gerard Graeme, Male Human Warrior 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Ridley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a violet costume with the symbols of death on his torso. His hair is long and red with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Persistence, Fighting. Flaws: Ugly, Greedy. Bonds: Poor. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Ridley, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 7 (-2)8 (-1) 18 (+4)17 (+3)
Skills Athletics -1, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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