Miles Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His black hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is terrified, and will act out of fear; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Ugly, Insane, Shy. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 33 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 11000 sp. Citrine (40 gp). Blue quartz (9 gp). Black pearl (400 gp). Golden pearl (90 gp). 1 Minor magic item. 1 Minor magic item.
John England, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses like a well dressed Fletcher does. He has moderate length brown hair. His eyes are green and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the south, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Everburning torch. 2 Holy water. 4 Tanglefoot bags.
Justin Woods, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a blue costume with the symbols of magic on his torso. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is a Yochlol in disguise. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Brewer for hire.
Motivation: Wants a kiss; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Brewer
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Chrysoprase (80 gp). Eye agate (4 gp).
Percival Marlee, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is styled in orderly dreadlocks. His half smiles and amber eyes are beguiling and draw you in.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and someone believes him a fraud
Bonds: Rich, Attractive, Adventurer, Nature, Immigrant, Enemies. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp. Eye agate (13 gp). Silver pearl (50 gp).
Robert Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with black stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish silver hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are green.
Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic. Bonds: Attractive, Slave, Military. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 300 gp. 1 Darkwood Shield.
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