Percival Stanton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His long red hair reaches down to his waist. His gray eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.
History: He was born in the west, but his parents moved at a very young age to the north. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new servant responsibilities is difficult
Ideals: Impeccable, Professionalism. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Servant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 700 sp. Citrine (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Hunter Ashley, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is well dressed, constantly wearing a green suit, white shirt, and red tie. With a patchy red beard and wild red hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Hunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He has since lost track of the people in his past.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Family, Job. Occupation: Spy
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 18 (+4) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Giant, Draconic, Infernal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 18000 sp. 1 Minor magic item.
Anselm Holton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His hair is silver, silky, and of moderate length. His blue eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Joker, Persistence. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. Tourmaline (150 gp). Onyx (30 gp). Bloodstone (30 gp). 1 Minor magic item.
Roland Quinton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man prefers to wear flannel. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born in the north. Like his father and his sister before him, after school he went straight into learning to become a Banker. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Depressed. Bonds: Family, Immigrant, Job. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 6000 cp. 2 Alchemist’s fire.
Randal Ashley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He sports a long auburn beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Randal will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Randal was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to have a good time and be beloved; and wants to raise his children well
Ideals: Extrovert, Philantrophist, Optimist. Flaws: Insane. Bonds: Family. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Magnifying glass. 1 Magnifying glass. 1 Climber’s kit.
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