Heward Melancon, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a brown collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He keeps his long silver hair kept up in a rat tail. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He struck the Barkeep job and began his own company from there.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting, Impeccable. Bonds: Nature, Job. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 90 pp. Zircon (70 gp). Golden yellow topaz (400 gp). Banded agate (5 gp). Aquamarine (400 gp). 1 Minor magic item.
Aldous Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Marshal uniform. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Aldous was born the youngest of three triplets. He was an apprentice working in his father's forge. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Someone believes him a fraud; and his relatives are trying to arrange a marriage
Flaws: Forgetful. Bonds: Job, Family, Has a crush, Enemies. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 sp.
Theodoric Shipley, Male Human [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. His blonde hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.
History: He was born on a small isolated farm. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Theodoric's father didn't care for him much, and the feeling was mutual. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he's in love
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Silver holy symbol. 1 Climber’s kit. 1 Masterwork Artisan’s tools.
Gilbert Dayton, Male Human [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is slicked back into a classic pompadour. His green eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: Wants his loneliness to end; and he is greedy
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Sellsword
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Gerald Hayley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is harsh and unforgiving.
History: Gerald hails from a village terrorized by illithids. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.
Motivation: Money/treasure; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Rich, Job, Enemies, Slave, Adventurer. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 2900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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