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NPC Generator

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Advanced [show]


Anthony Fidget, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long blonde hair kept up in a rat tail. His eyes are a pleasant amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Anthony studied abroad. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants a kiss; and he has passion for adventuring and risk

Ideals: Passionate, Gifted. Bonds: Attractive, Has a crush, Adventurer. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Anthony Fidget, Male Human Warrior 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)6 (-2) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0

Possessions: 40 pp. Smoky quartz (70 gp). 2 Tanglefoot bags. 8 Acid flasks. 2 Tanglefoot bags.


Social Check DCs


Gerald Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears brown trousers with blue and white striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He wears his black hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Locksmith profession.

History: The child of eastern immigrants he idolized his mother. Gerald was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Mason. He struck the Mason job and began his own company from there.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: In love, Job, Immigrant. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Gerald Wordsworth, Male Human Wizard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 29000 sp. 4 Tanglefoot bags. 4 Holy water.


Social Check DCs


Randal Barlow, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, violet shirt, and grey tie. He carries with him a set of ceremonial daggers on his belt, each one with a ruby on the hilt. He sports a flattop hair cut. His violet eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the south. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Randal was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: Expand his business.

Ideals: Fighting, Pacifist. Flaws: Fearful. Bonds: Job, Nature. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Randal Barlow, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Investigation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 100 pp. Old masterpiece painting (600 gp). Silver chalice with lapis lazuli gems (40 gp). Old masterpiece painting (600 gp).


Social Check DCs


Anselm Springfield, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with Stetson hat. His Stetson hat is riddled with cuts and holes. He has a tattooed face.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He loathes his own lifestyle.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Rich, Enemies. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Anselm Springfield, Male Human Rogue 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Sardonyx (50 gp). Sardonyx (50 gp). Tiger eye turquoise (12 gp). Jasper (50 gp).


Social Check DCs


Gomory Eastoft, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His hair is auburn and very short. His brown eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Stableman business at a young age. Gomory was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Stableman. He became a Stableman soon after.

Motivation: Further expansion of business.

Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Eastoft, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Athletics +2
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1300 sp.


Social Check DCs

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