Rolf Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As long as the job gets done he does not care how it got done.
History: Rolf was raised in a hard working conservative environment. When Rolf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Philantrophist, Professionalism. Flaws: Insomniac. Bonds: Job, Military. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: Jet (90 gp). Amethyst (90 gp). Blue star sapphire (800 gp). Violet garnet (1100 gp). 1 Minor magic item.
Thomas Bentham, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is matted, messy, and big. He is baby faced.
Personality: Thomas wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Thomas studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying sister.
Motivation: To share knowledge with the world.
Ideals: Entrepeneur, Disciplined, Logical, Gifted. Flaws: Ugly. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 3200 sp.
Alexandre Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in an above average manner. He sports a flattop hair cut. He has a dull look in his blue eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Human compassion; and to settle down with his crush
Ideals: Justice. Flaws: Shy, Disease, Racist. Bonds: Attractive. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Clerebold Breeden, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south to a Fortune-teller, Clerebold learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and sabotage a competitor
Flaws: Insane, Selfish. Bonds: Rich, Immigrant, Job. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
Clerebold Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and black robe with the hood down. He carries with him a set of kukris on his belt, each one with a amethyst on the hilt. His long golden hair is drawn into a two foot long braid. He has gleaming, smiling violet eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.
History: Clerebold hails from a village terrorized by illithids. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out; and revenge
Ideals: Fighting, Persistence. Bonds: Enemies, Job, Slave. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Golden yellow topaz (1300 gp). Red garnet (160 gp).
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