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NPC Generator

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Advanced [show]


Conrad Wharton, Male Human [Permalink]

Personal [hide]

Description: A 5'8" western man, he wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Conrad grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Ideals: Passionate. Bonds: Attractive, Adventurer, Family, Slave. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Conrad Wharton, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Norman Kent, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His golden hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Painter, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Adventurer, Poor, Enemies. Occupation: Stylist

Voice: Pronounces difficult words wrong

Attributes [hide]

Norman Kent, Male Human Cleric 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 15 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 300 gp.


Social Check DCs


Charles Langley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Bounty Hunter uniform. He is bald on top and has large chestnut tufts of hair around his ears. He has violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.

History: Born to a Miller, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Bounty Hunter

Voice: Sleepy voice

Attributes [hide]

Charles Langley, Male Human Wizard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Colby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In the meantime he has taken over work as a Sailor and occasionally as a mercenary.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Lazy. Bonds: Military, Attractive. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Trym Colby, Male Human Warrior 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Robert Gresham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a lot of dark rich colors, with gold accents. His left hand appears badly burned and disfigured. His moppish chestnut hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to reunite with his old friends

Flaws: Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Robert Gresham, Male Human Adept 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)9 (-1) 17 (+3)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2800 sp.


Social Check DCs

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