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Advanced [show]


Lance Gentry, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.

Motivation: He has a crush on the local Soapmaker; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Philantrophist. Flaws: PTSD. Bonds: Immigrant, Has a crush. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Gentry, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Amethyst (120 gp).


Social Check DCs


Balimaar Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He is typically in his Priest uniform. His tied-back hair is golden. His gray eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the east, but his parents moved at a very young age to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Balimaar Stafford, Male Human Warlock 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)6 (-2) 13 (+1)11 (+0)
Skills Deception +2, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses in blue turtlenecks beneath a tan coat with white slacks. His golden hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: While he acts the brute, he is far gentler than he would appear. He has all his life been fascinated with poetry.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting, Artistic. Bonds: Immigrant, Job, Adventurer. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Balimaar Fidget, Male Human Rogue 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)14 (+2) 10 (+0)8 (-1)
Skills Intimidation +2, Nature +5
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Holton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his longbow ready. He has done his best to style his silver hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Has a crush, Adventurer. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Holton, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Amethyst (100 gp). Golden pearl (100 gp).


Social Check DCs


Bertram Beitz, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses in grey turtlenecks beneath a black coat with brown slacks. He is tall, broad shouldered and powerfully built. His brown hair, when down, is lengthy. His eyes are likewise blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 6 years.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Poor, Military. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Bertram Beitz, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Hematite (8 gp). Hematite (8 gp). 1 Masterwork manacles. 1 Masterwork Artisan’s tools.


Social Check DCs

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