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NPC Generator

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Advanced [show]


Richard Bradly, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and blonde. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Sculptor like his mother before him.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Persistence. Bonds: Rich, Attractive, Job, Has a crush. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Richard Bradly, Male Human Barbarian 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 11 (+0)8 (-1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: 6000 sp. Carved bone or ivory statuette (40 gp).


Social Check DCs


Manfred Payton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely black suit with white socks and a vest with buckled shoes. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: He comes from a rich southern family. He worked as a nervous Merchant and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To protect his home; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Adventurer, Rich, Job, Guardian. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Manfred Payton, Male Human Barbarian 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 76 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 18 (+4)15 (+2)
Skills Intimidation +5, Nature +6
Senses Passive Perception 14
Languages Common, Infernal, Undercommon, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


John Barton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his nunchaku ready. His black hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Bonds: Attractive, Rich, Family, Slave. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

John Barton, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Theodoric Melancon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His silver hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Theodoric has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and an old rival family wants him found

Flaws: Antagonistic, Impulsive, Disease. Bonds: Slave, Family. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Theodoric Melancon, Male Human Sorcerer 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 6 (-2)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 100 gp. Aquamarine (200 gp). Black pearl (200 gp). 1 Darkwood Buckler. 1 Buckler. 1 Banded mail.


Social Check DCs


Anselm Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He keeps his golden hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insomniac, Shy, Antagonistic. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Wedgwood, Male Human Aristocrat 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp. 1 Average lock.


Social Check DCs

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