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NPC Generator

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Advanced [show]


Raymond Palomarez, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His chestnut hair is cut jaggedly and amateurishly. His green eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To be a Animal Trainer again; and expand his business

Flaws: PTSD. Bonds: Attractive, Rich, Religious, Job. Occupation: Unemployed

Voice: Scandinavian accent

Attributes [hide]

Raymond Palomarez, Male Human Commoner 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)16 (+3) 16 (+3)9 (-1)
Skills Athletics +3, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Druidic
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +6

Possessions: 6000 sp. Aquamarine (1200 gp). Coral (100 gp). Chalcedony (80 gp). Zircon (80 gp).


Social Check DCs


Trey Shirley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a custom-built plate barding that's adorned with white lining and desert motifs. He is tall, broad shouldered and powerfully built. His red hair is long and unkept. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trey Shirley, Male Human Ranger 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)14 (+2) 12 (+1)7 (-2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Alexandrite (900 gp).


Social Check DCs


Patrick Palomarez, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: He comes from a rich western family. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and he is greedy

Ideals: Pacifist. Flaws: Insomniac, Shy. Bonds: Rich, Nature, Family. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Patrick Palomarez, Male Human Cleric 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)5 (-3) 12 (+1)12 (+1)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 200 gp.


Social Check DCs


Charles Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His hair is blonde and curly. His eyes are likewise green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Opinionated, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Charles Eastaughffe, Male Human Warrior 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)17 (+3) 18 (+4)9 (-1)
Skills Athletics +1, Investigation +5
Senses Passive Perception 14
Languages Common, Aquan, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1800 sp.


Social Check DCs


Everard Cooper, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an entirely grey suit with brown socks and a vest with buckled shoes. His silver hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Performer, who enjoyed hunting, Everard was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Opinionated. Flaws: Mundane, Racist. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Everard Cooper, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)18 (+4) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Infernal, Undercommon, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Obsidian (7 gp). Blue star sapphire (1100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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