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Advanced [show]


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. During his travels, Charles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Charles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Charles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Guardian, Adventurer. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Charles Altham, Male Human Expert 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 5 (-3)14 (+2)
Skills Athletics +3, Insight +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Rose (20 gp). Aquamarine (1000 gp). Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Guy Kent, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is kept up in a ponytail inside a wide-brimmed hat. His brown eyes lackadaisically let the world flow into them.

Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He invites people to come help in his community garden.

History: Gifted from a young age, Guy studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Artistic, Philantrophist, Gifted. Bonds: Rich, Family. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Guy Kent, Male Human Druid 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)16 (+3) 18 (+4)11 (+0)
Skills Acrobatics -1, Deception +2
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 100 gp. 1 Banded mail. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Trym Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He is physically well-built. His white hair is cut short with large spiked bangs in the front. His gray eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: Wants to have a good time and be beloved; and he's looking for his big break

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Trym Westcott, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerald Woods, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His golden hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up longsword and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he seems to be bored by most things

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Guardian, Nature. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Woods, Male Human Expert 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple -1

Possessions: 1000 sp. Banded agate (9 gp). Pink pearl (40 gp). Eye agate (9 gp). Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs


Theodoric Langston, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His white hair is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Theodoric is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful wizard made him what he is. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Mentor, Military. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Theodoric Langston, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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