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Godfrey Benson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His deerstalker hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Godfrey Benson, Male Human Bard 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 400 gp. Malachite (5 gp). Chrysoberyl (130 gp). Violet garnet (1200 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Huxley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. With a patchy white beard and wild white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As long as the job gets done he does not care how it got done.

History: The child of a Junk Dealer, who enjoyed hunting, Manfred was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east.

Ideals: Passionate, Professionalism, Entrepeneur. Bonds: Attractive, Nature. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Huxley, Male Human Expert 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 17 (+3)16 (+3)
Skills Athletics +4, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is styled in orderly dreadlocks. He has several tiny amber earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Anselm was raised in a hard working conservative environment. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his sister's freedom.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Anselm Dryden, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)7 (-2) 8 (-1)12 (+1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Deep blue spinel (800 gp). Onyx (40 gp).


Social Check DCs


Diggory Sydney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). He has silver hair. His gray eyes dart from person to person.

Personality: Diggory is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of eastern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Flaws: Depressed, Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Sydney, Male Human Warrior 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)13 (+1) 14 (+2)5 (-3)
Skills Deception +0, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1

Possessions: 90 pp. Golden yellow topaz (600 gp). Black star sapphire (900 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Lester, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown tunic with yellow highlights, and long red pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized opal on his right hand. His auburn hair is long and unkept. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Flaws: Ugly, Emotional. Bonds: Rich, Family, Religious, Enemies. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Arnold Lester, Male Human Wizard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)10 (+0) 17 (+3)7 (-2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs

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