Trey Alby, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. His wide-brimmed hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Barkeep soon after.
Motivation: He is unsatisfied with his job.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Infernal, Druidic, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 900 gp.
Alex Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has wavy silver hair. He is very pretty but has cold, dead eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.
History: Alex lived on a farm with his father, near the main road leading to a nearby town. When Alex reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: To protect his home; and doesn't want to be a butcher and was forced into it by his family
Flaws: Impulsive. Bonds: Attractive, Guardian, Family, Military. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. 1 Minor magic item.
Dustin Lindsey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of luck around his neck, and a morningstar on his belt. His auburn hair is long and unkept. His face is scarred and worn.
Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Ideals: Fighting, Extrovert. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 sp.
Gerald Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He has never given up on his music dream.
Motivation: Wishes to resurrect an old love.
Ideals: Persistence, Artistic, Logical. Flaws: Shy. Bonds: In love. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 7 (-2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp.
Roger Churchill, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, and is pretty ugly. He wears his chestnut hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He snorts whenever he laughs or is feeling confident. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: He feels threatened by others; and further expansion of business
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Bather
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 22 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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