Dustin Colby, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. He has a red handlebar mustache and slicked back red hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich northern family. Like his father and his sister before him, after school he went straight into learning to become a Fisher. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and wants his loneliness to end
Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Fisher
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). A roughly beaten golden orb (110 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item. 1 Minor magic item.
Robert Alston, Male Human [Permalink]
Personal [hide]
Description: A 5'0" eastern man, he typically wears green cloth garments or leather armor. His moppish brown hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Stableman profession.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Barber for hire.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Antagonistic, Ugly, Mundane. Bonds: Job, Military. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. 1 Minor magic item.
Ralf Barclay, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a violet cloak and cross-gartered blue stockings. His skin is also unnaturally pale. He wears his blonde hair down. His eyes are amber and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Cynical. Bonds: Rich, Slave, Immigrant. Occupation: Spice Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. Chalcedony (60 gp). Smoky quartz (60 gp). White opal (900 gp). 1 Average lock. 1 Bullseye lantern. 1 Magnifying glass.
Hunter Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Hunter hails from a village terrorized by giants. His mother was a soldier and died while he was still young. Hunter was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and many giants want him driven away
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Enemies, Military. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
Possessions: 60000 cp. Deep blue spinel (400 gp). Chrysoberyl (140 gp). Bloodstone (40 gp).
Anselm Clare, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are gray and catlike.
Personality: He has always had a great fascination with Human culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is content; and wants to open a new tavern
Ideals: Extrovert. Flaws: Racist, Secretive, Mundane. Bonds: Rich, Job. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: Just what you see.
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