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NPC Generator

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Advanced [show]


Simon Barclay, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a white coat with red slacks. His long silver hair reaches down to his waist. His violet eyes are slightly larger than normal.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wishes to resurrect an old love; and to unite with his sister

Flaws: Hedonist. Bonds: Attractive, Mentor, Family, In love. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Simon Barclay, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Azurite (7 gp). Tiger eye turquoise (7 gp). Moss agate (7 gp).


Social Check DCs


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and dresses in grey turtlenecks beneath a tan coat with white slacks. He has a long blonde beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. In his 18th year, his parents were killed by a orcs raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better village for his children.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Secretive. Bonds: Religious, Adventurer, Enemies, Rich. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Charles Nash, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 47000 sp.


Social Check DCs


Charles Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is matted, messy, and big. His eyes are likewise violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his mother was called into army service. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Shirley, Male Human Commoner 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)15 (+2) 6 (-2)12 (+1)
Skills Investigation +5, Survival +1
Senses Passive Perception 8
Languages Common, Terran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Rose (40 gp). Chrysoberyl (50 gp). Golden yellow topaz (200 gp). Jade (50 gp).


Social Check DCs


Miles Pickering, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Miles was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Military. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Miles Pickering, Male Human Expert 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Deception +3, Investigation +6
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (9 gp). Blue quartz (9 gp). Red garnet (110 gp).


Social Check DCs


William Southey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a blue cloak and cross-gartered yellow stockings. His white hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To protect his home; and he desires power and/or immortality

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Guardian. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

William Southey, Male Human Barbarian 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)7 (-2) 12 (+1)6 (-2)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Eye agate (9 gp). Alexandrite (200 gp). Rhodochrosite (9 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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