Charles Read, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His hair is long and white with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Charles will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure.
Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 300 gp. Fire opal (900 gp). Smoky quartz (60 gp). Red-brown spinel (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Gunter Landon, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His eyes are a pleasant hazel.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Attractive, Military. Occupation: Fisher
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 500 gp. Amber (110 gp). Bloodstone (20 gp). Rich purple corundum (900 gp). 1 Minor magic item.
Raymond Langley, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. He has a slight overbite and is overall scrawny. His black hair is styled in orderly dreadlocks. His blue eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Raymond hails from a village terrorized by gnolls. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by gnolls. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He is content; and to end his boredom
Flaws: Antagonistic, Fearful, Mundane. Bonds: Enemies, Slave. Occupation: Mortician
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 0 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 4 (-3) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Beitz, Male Human [Permalink]
Personal [hide]
Description: A 6'0" southern man, he is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. He wears a top hat to hide his balding. He has green eyes.
Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Impulsive, Fearful. Bonds: Rich, Job, Religious, Debt. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).
Dustin Staurheim, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are hazel.
Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Dustin was raised in a hard working conservative environment. In his youth he was a Performer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: Sabotage a competitor; and many orcs want him driven away
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Job, Enemies. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
