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Advanced [show]


Gomory Kent, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in yellow turtlenecks beneath a tan coat with green slacks. He keeps his long red hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Emotional, Disease. Bonds: Adventurer. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Gomory Kent, Male Human Wizard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Just what you see.


Social Check DCs


Kyle Conway, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and he is always smoking a pipe.

Personality: This man loves dancing and to teach people dancing more than just about anything. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of southern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of brigands.

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Kyle Conway, Male Human Commoner 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 15000 cp. 1 Breastplate.


Social Check DCs


Wymar Riley, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His moppish chestnut hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.

Personality: He dislikes all the random violence that takes place in the north. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the north. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Pacifist. Bonds: Attractive, Rich, Immigrant. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Wymar Riley, Male Human Rogue 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)16 (+3) 12 (+1)13 (+1)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. A life-sized copper and silver statuette of a cockatrice. (80 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alex Garfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. His hair is golden and very short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Alex was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Persistence. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Alex Garfield, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)7 (-2) 17 (+3)14 (+2)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp.


Social Check DCs


Randal Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has golden hair. He tend to wears goggles to shield his eyes.

Personality: This man loves poetry and to teach people poetry more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Marshal father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Randal Marlee, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)13 (+1) 18 (+4)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 400 sp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs

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