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Advanced [show]


Aldous Hastings, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a long red beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Artistic. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Aldous Hastings, Male Human Bard 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Wymar Hackney, Male Human [Permalink]

Personal [hide]

Description: A 5'2" southern man, he typically wears grey cloth garments or leather armor. His hair is cut close to his head. He has gleaming, smiling hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He believes the world needs to unite to get rid of brigands once and for all.

History: Wymar hails from a village terrorized by brigands. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and a need for knowledge about a nearby landmark

Ideals: Justice. Bonds: Enemies, Poor, Family, Adventurer. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Hackney, Male Human Druid 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)6 (-2)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 15000 cp.


Social Check DCs


Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is braided into rings. His eyes are violet.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and wants his loneliness to end

Ideals: Fighting, Disciplined. Bonds: Has a crush, Nature, Slave. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Gerard Sydney, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 12 (+1)7 (-2)
Skills Deception +0
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Moreno, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. He has a long auburn beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Junk Dealer father left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Gilbert Moreno, Male Human Expert 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Clerebold Fidget, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. He has done his best to style his blonde hair to look like a famous performer. His green unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.

History: Born in the east his family was never financially stable. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Clerebold's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to prove his worth to the world

Ideals: Opinionated. Flaws: Disease, Insomniac, Antagonistic. Bonds: Poor, Guardian. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Fidget, Male Human Cleric 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 30000 sp.


Social Check DCs

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