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Advanced [show]


Bernard Vance, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black costume with the symbols of strength on his torso. He wears his golden hair down. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend; and retire the richest man in the north

Ideals: Joker, Entrepeneur. Bonds: Immigrant, Attractive, Military. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Bernard Vance, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)15 (+2) 9 (-1)17 (+3)
Skills History +4, Stealth +4
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Violet garnet (800 gp).


Social Check DCs


Alex Melancon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is dressed in an above average manner. He has done his best to style his golden hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He uses divination through singing.

History: He comes from a rich northern family. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Gifted. Bonds: Attractive, Rich, Nature. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Alex Melancon, Male Human Ranger 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 500 gp. Golden pearl (150 gp). Bloodstone (70 gp). Blue quartz (15 gp).


Social Check DCs


Ernest Lindsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He typically wears grey cloth garments or leather armor. His red hair is thinning but still full. His blue eyes dart from person to person.

Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and to pay off his debts

Ideals: Gifted. Flaws: Insane. Bonds: Religious, Adventurer, Debt. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Ernest Lindsay, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)9 (-1) 8 (-1)15 (+2)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp. Alexandrite (700 gp).


Social Check DCs


Jocelyn Copeland, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His chestnut hair has been sun bleached extensively. His amber eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Jocelyn has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Ideals: Athletic, Extrovert. Flaws: Ugly, Addict, Disease. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Jocelyn Copeland, Male Human Sorcerer 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)18 (+4) 17 (+3)13 (+1)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant, Aquan, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 1700 sp.


Social Check DCs


Guy Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a white armored body suit, with a simple grey line shooting up and back down. His silver hair is drawn into a tight pony tail with a skull scrunchie. This blue eyed southerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.

History: Born in the south to a Roofer, Guy learned a great deal about his mother's area of expertise. A gifted student he started as a Adventurer, but he got bored and became a Roofer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and sabotage a competitor

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Guy Garrick, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs

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