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NPC Generator

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Advanced [show]


Gerald Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting yellow shirt and pants. His red hair is kept up in a ponytail inside a small hat. He is baby faced.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small mountains village. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Logical. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Gerald Bradly, Male Human Ranger 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Anthony Washington, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. His golden hair, when down, is lengthy. His eyes are blue and catlike.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Gifted. Bonds: Job, Nature, Adventurer. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Anthony Washington, Male Human Warrior 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 7 (-2)13 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. Freshwater pearl (13 gp).


Social Check DCs


Theodoric Hale, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. With bright silver hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.

History: Sold as a small child to a necromancer, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Dilettante

Voice: Posh accent

Attributes [hide]

Theodoric Hale, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Diggory Soames, Male Human [Permalink]

Personal [hide]

Description: This man wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case, and sports empty pouches on his belt. His hair is always cut to a buzz. His eyes are a pleasant blue.

Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end

Flaws: Hedonist. Bonds: Job, Rich, Adventurer, Has a crush. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Diggory Soames, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)15 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Red-brown spinel (110 gp). Deep blue spinel (600 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Norman Asheton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. He has a golden handlebar mustache and slicked back golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast desert. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He struck the Jeweler job and began his own company from there.

Motivation: To be a Shepherd again; and expand his business

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Job, Nature. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Norman Asheton, Male Human Commoner 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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