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NPC Generator

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Advanced [show]


Henry Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky black painted plate armor. He has shaved his head bald. His thin eyebrows rest above his beady gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage

Ideals: Optimist, Professionalism, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Henry Enfield, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 8 (-1)11 (+0)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Godfrey Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His long auburn hair reaches down to his waist. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Adventurer, Family. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Middleton, Male Human Druid 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)17 (+3) 10 (+0)16 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial, Auran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp.


Social Check DCs


Adam Morton, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Dyer uniform. He is muscular with a powerful set of arms. His golden hair, when down, is lengthy. He has a dull look in his hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the south to a Dyer, Adam learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adam took refuge in the large cave and found the beat up mace and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: His relatives are trying to arrange a marriage; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Job, Nature, Has a crush, Family. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Adam Morton, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp. Star ruby (600 gp). Lapis lazuli (6 gp). Malachite (6 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Miller uniform. His hair is always cut to a buzz. His eyes are a pleasant hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Layabout again; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Anselm Astley, Male Human Monk 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Godfrey Ryland, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He has the majority of his body covered in plate. He has a hunchback. He has moderate length black hair. His blue eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Godfrey's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Godfrey Ryland, Male Human Commoner 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 9
Languages Common, Infernal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 40000 cp.


Social Check DCs

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