Heward Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with black stripes complete with hood. His hair is greying and his face has many wrinkles. He has a dull look in his gray eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his mother.
History: Heward was born the youngest of three triplets. When Heward reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.
Motivation: He is greedy; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Entrepeneur. Bonds: Family, Military, Rich. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp. 1 Banded mail.
Frederick Copeland, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He very much looks the part of a Architect. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Architect for hire.
Motivation: To be a Baker again.
Ideals: Persistence, Optimist. Flaws: Mundane. Bonds: Job, Rich. Occupation: Architect
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Thomas Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has done his best to style his golden hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: He can speak with the recently deceased. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Over the years he perfected his riding and shooting skills. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Poor, Nature. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 24000 cp.
Lance Wesley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his auburn hair down. His half smiles and amber eyes are beguiling and draw you in.
Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments
History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Lance took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and wants to raise his children well
Ideals: Gifted, Justice. Bonds: Attractive, Poor, Family. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
Odo Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin violet vertical stripes and brown pants, and he perpetually has his mace ready. His hair, while still mostly black, has prominent grey streaks. He wears an eyepatch.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Odo's mother didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Ugly, Depressed, Antagonistic. Bonds: Military. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 16 (+3) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 110 pp. Red-brown spinel (70 gp). Jet (70 gp). Red-brown spinel (70 gp). Deep blue spinel (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
