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Advanced [show]


Gerald Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Servant.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Gerald Sutherland, Male Human Expert 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 7 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 7 (-2)12 (+1) 10 (+0)9 (-1)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 70 pp. 1 Half-Plate. 1 Darkwood Buckler. 1 Banded mail. 1 Banded mail.


Social Check DCs


Solomon Emsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He prefers to wear red pants and tee shirts. His chestnut hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Further he is a bit of a stoner and is frequently out of it.

History: His mother raised him in a mountain cabin. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Nature, Military. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Solomon Emsworth, Male Human Commoner 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 140 pp. A delicate silver chain set with a tourmaline (70 gp). Gold and topaz bottle stopper cork (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear green pants and tee shirts. His hair is golden and curly. His blue eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up kukri and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and find a way to reverse the transformation of his brother

Ideals: Joker, Fighting. Bonds: Nature, Adventurer, Family. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Diggory Nibley, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Clerebold Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is heavily combed to the left. His half smiles and green eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Logical. Flaws: Secretive. Bonds: Immigrant, Attractive. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Clerebold Kitchur, Male Human Rogue 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 17 (+3)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Banded agate (4 gp). Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs


Hugh Benson, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length black hair. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Blacksmith profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 10 years.

Motivation: He is compelled to act according to his religious beliefs; and to be a blacksmith again

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Job. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Hugh Benson, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)8 (-1) 12 (+1)7 (-2)
Skills Performance +0, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Sapphire pendant on gold chain (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp).


Social Check DCs

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