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NPC Generator

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Advanced [show]


Patrick Walcott, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a robe, a symbol of the four houses of cards around his neck, and a spear on his belt. His whole body is exceptionally muscular. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting, Joker, Artistic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Patrick Walcott, Male Human Druid 9
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)8 (-1) 10 (+0)11 (+0)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Sard (80 gp). Lapis lazuli (6 gp). Black pearl (400 gp). Peridot (80 gp). 1 Minor magic item.


Social Check DCs


Everard Chester, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a feathered hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a Soapmaker first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small mountains village. After coming to the age of reason, Everard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: Wants to open a new tavern.

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Soapmaker

Voice: Spanish accent

Attributes [hide]

Everard Chester, Male Human Warlock 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)17 (+3) 7 (-2)14 (+2)
Skills Animal Handling +1, History +6
Senses Passive Perception 8
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Cornish, Male Human [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he is wearing colorful clothing, dressed as a Cook. He is bald on top and has large black tufts of hair around his ears. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Dean took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable, Gifted. Flaws: Ugly, Addict. Bonds: Rich, Nature. Occupation: Cook

Voice: Speaks with squeezed throat

Attributes [hide]

Dean Cornish, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Ignan, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs


Lewis Hayden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally well dressed albeit a few years behind the times. He has a very tight haircut. His eyes are green and catlike.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lewis took refuge in the large cave and found the beat up greataxe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and expand his business

Bonds: Attractive, Job, Adventurer, Nature. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Lewis Hayden, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. 1 Disguise kit.


Social Check DCs


Clerebold Reid, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan armored body suit, with a simple white line shooting up and back down. He wears a top hat to cover his moderate length chestnut hair. His brown eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Detective. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Detective, Clerebold learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Optimist. Bonds: Job, Military. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Clerebold Reid, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)6 (-2) 12 (+1)12 (+1)
Skills Nature +0, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2700 sp. 1 Masterwork Musical instrument. 1 Masterwork manacles. 1 Silk rope.


Social Check DCs

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