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Advanced [show]


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He prefers to wear pastel pants and tee shirts. He keeps his chestnut hair in a pixie cut. His gray eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich northern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Forgetful, Racist. Bonds: Rich, Religious. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Birkenhead, Male Human Paladin 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)16 (+3) 13 (+1)18 (+4)
Skills Intimidation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. Jade (110 gp). Hematite (16 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Dayton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tan leather gloves, a tan jacket, and tight pants. He is bald on top and has large white tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he seems to be bored by most things

Ideals: Joker, Justice. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Bertram Dayton, Male Human Ranger 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp.


Social Check DCs


Robert Deighton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports tan clothing, slightly heavier than average wear. His golden hair is drawn into a tight pony tail with a card scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Brewer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Disease. Bonds: Attractive, Family. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Robert Deighton, Male Human Expert 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 6 (-2)17 (+3)
Skills Animal Handling +1, Performance +6
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. White opal (700 gp). Amber (50 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and sports brown clothing, slightly heavier than average wear. His red hair, when down, is lengthy. His violet eyes peer out from beneath his deerstalker brown hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered west to less war torn lands. He became a Blacksmith soon after.

Motivation: To be a Doctor again.

Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Deep voice with rolling R's

Attributes [hide]

John Spaulding, Male Human Aristocrat 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Investigation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp. Red spinel (40 gp). Peridot (20 gp). Chrysoberyl (40 gp). Obsidian (4 gp).


Social Check DCs


John Branson, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is kept up in a ponytail inside a feathered hat. He wears large thick round spectacles.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: American accent

Attributes [hide]

John Branson, Male Human Warrior 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)9 (-1) 18 (+4)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 500 gp.


Social Check DCs

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