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Advanced [show]


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His hair is long and black with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His eyes are green and catlike.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has drifted from career to career and currently works as a Locksmith.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and regain custody of his son

Ideals: Artistic. Flaws: Secretive. Bonds: Slave, Nature, Job, Family. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Trym Gracey, Male Human Bard 9
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 36 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 5000 sp.


Social Check DCs


Arnold Law, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is red, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Arnold was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Actor. He struck the Actor job and began his own company from there.

Motivation: To be a Stableman again.

Ideals: Joker. Flaws: Shy. Bonds: Poor, Attractive, Job. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Arnold Law, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 9000 cp.


Social Check DCs


Hugh Read, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a grey and violet robe with the hood down. His black hair and beard is wavy and long. His eyes are likewise violet. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Justice. Bonds: Attractive, Military, Adventurer. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Hugh Read, Male Human Commoner 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 4 Thunderstones. 3 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Roland Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He has a small bristly mustache and wavy golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Roland's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Roland and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Military, Slave. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

Roland Myerscough, Male Human Paladin 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Deception +3, Stealth +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Just what you see.


Social Check DCs


Trey Dalton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear black tank tops with green pants. He is tall, broad shouldered and powerfully built. His black hair is unkempt and raggedy. His eyes are amber and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Trey Dalton, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs

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