Gerald Conway, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright brown hair and a scraggly beard. His amber eyes dart from person to person.
Personality: He has always had a great fascination with Human culture. He uses divination through singing.
History: Gerald lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and human compassion
Ideals: Gifted, Justice. Flaws: Racist, Greedy. Bonds: Family. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Moss agate (5 gp).
Solomon Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a tan poncho over his likewise colored trousers and shirt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Halfling, Druidic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1300 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Solid gold idol (500 gp). Jeweled electrum ring (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).
John Colton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large brown mantle and cape that has been intricately interwoven into his green robe. He wears a deerstalker hat to cover his moderate length black hair. He has a dull look in his violet eyes.
Personality: John is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his sister before him, after school he went straight into learning to become a Herbalist. He became a Herbalist soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life
Flaws: Depressed, Fearful. Bonds: Military, Job, Slave. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Conrad Churchill, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, brown cloak. His long brown hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His tongue was cut out and he uses sign language. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Mentor. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 8000 sp. A roughly beaten golden orb (130 gp). Sapphire pendant on gold chain (2600 gp). Large well-done wool tapestry (200 gp).
Theobald Rylan, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has chestnut hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Tanner. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Theobald studied abroad. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Ideals: Gifted, Persistence. Flaws: Ugly, Lazy. Bonds: Job. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Brown-green garnet (40 gp). Pink pearl (40 gp). Bloodstone (40 gp).
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