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NPC Generator

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Advanced [show]


Alexandre Staurheim, Male Human [Permalink]

Personal [hide]

Description: This western man wears white trousers with pastel and black striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His golden hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.

History: The child of western immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Poor, Immigrant. Occupation: Actor

Voice: Pronounces O like U

Attributes [hide]

Alexandre Staurheim, Male Human Paladin 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Bentley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man is dressed in a clean green cloak covering his clean studded leather. His black hair is smooth and relatively long. His eyes are likewise brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: Gomory was born with his father's beautiful face. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better trade route.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Gifted, Impeccable. Flaws: Depressed. Bonds: Adventurer, Attractive. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Gomory Bentley, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 13 (+1)11 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Norman Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered brown stockings. His broad hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Disciplined, Gifted. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Norman Bradley, Male Human Commoner 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 14 (+2)8 (-1)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 120 pp. Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Alston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Bowyer uniform, and a wedding ring on his left hand. He wears his silver hair up. His green eyes peer out from beneath his broad black hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and he uses money and sex appeal to get what he needs

Bonds: Job, In love, Attractive, Adventurer, Rich. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

William Alston, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bertram Kenley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing the road beaten gear of a warrior. He wears his red hair down. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the large cave and found the beat up longsword and armor he uses now. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his relatives are trying to arrange a marriage

Ideals: Fighting, Justice. Bonds: Nature, Adventurer, Family. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Kenley, Male Human Cleric 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)8 (-1) 14 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. Rock crystal (80 gp).


Social Check DCs

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