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NPC Generator

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Advanced [show]


Theobald Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His golden hair is lengthy. He wears crescent spectacles with a black brim.

Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Sage, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently he has begun working with bootleggers and crooks.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable, Joker. Bonds: Attractive, Poor. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Theobald Blakeley, Male Human Monk 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 16 (+3)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Simon Appleton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of goblins once and for all.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Simon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Enemies. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Simon Appleton, Male Human Cleric 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Garrick, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly black, has prominent grey streaks. His violet eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Tanner, but he was a colossal failure. He then took over the family business and is one of the better Actor for hire.

Motivation: To settle down with his crush; and further expansion of business

Bonds: Poor, Attractive, Mentor, Job, Has a crush. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Arnold Garrick, Male Human Cleric 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 4000 sp. Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Branson, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his brown hair in a flapper bob. His thin eyebrows rest above his beady gray eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up shield and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Branson, Male Human Expert 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)6 (-2) 11 (+0)8 (-1)
Skills Deception +2, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. Lapis lazuli (7 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Amethyst (150 gp).


Social Check DCs


Thomas Acton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears skinny pants and wears a tan and red robe with the hood down. He wears a wide-brimmed hat to hide his balding. His green eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Thomas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Acton, Male Human Wizard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 10 (+0)8 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs

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