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NPC Generator

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Advanced [show]


Rolf Reid, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has the majority of his body covered in plate, and is pretty ugly. His brown hair is smooth and relatively long. His eyes are green and catlike.

Personality: A skeptical and narcissistic man, Rolf's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Merchant, Rolf learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Further expansion of business; and expand his business

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Rolf Reid, Male Human Expert 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 12 (+1)7 (-2)
Skills Persuasion +1, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 10 pp. Tourmaline (120 gp). Deep blue spinel (800 gp). 1 Chain shirt.


Social Check DCs


William Dudley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries warhammers. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, William and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

William Dudley, Male Human Adept 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 700 gp.


Social Check DCs


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His hair is blonde and curly. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Depressed, Fearful, Insane. Bonds: Slave. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Henry Winterbourne, Male Human Adept 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Solid gold idol (700 gp). 3 Alchemist’s fire. 2 Smokesticks. 8 Acid flasks.


Social Check DCs


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his violet robe. He has a long blonde beard with little hanging trinkets. His hazel eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gomory was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Cartwright like his father before him.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Antagonistic, Secretive. Bonds: Attractive, Rich, Job. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Gomory Clare, Male Human Adept 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 100 pp. Golden yellow topaz (700 gp). Pink pearl (110 gp). Aquamarine (700 gp).


Social Check DCs


Gunter Cornish, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a black costume with the symbols of magic on his torso. His hair is always cut to a buzz. His fierce blue eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He loathes his own lifestyle; and to end his boredom

Ideals: Philantrophist. Flaws: Disease, Mundane, Depressed. Bonds: Military. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Gunter Cornish, Male Human Warlock 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)14 (+2) 18 (+4)12 (+1)
Skills Persuasion +4, Survival +7
Senses Passive Perception 14
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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