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NPC Generator

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Advanced [show]


Ernest Weston, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is an epitome of beauty. He keeps his red hair in a flapper bob. This gray eyed southerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Ernest hails from a village terrorized by gnolls. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He desires power and/or immortality; and he has a crush on the local stableman

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Enemies, Adventurer. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Weston, Male Human Bard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)17 (+3) 15 (+2)15 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 20 pp. Black star sapphire (900 gp). Red-brown spinel (130 gp). Red-brown spinel (130 gp).


Social Check DCs


Charles Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a black feathered hat and black clothes. He is physically well-built. His auburn hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Rich, Family. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Charles Kenley, Male Human Warlock 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)17 (+3) 15 (+2)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 180 pp.


Social Check DCs


Manfred York, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man likes to wear brown tank tops with white pants. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Manfred studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the large cave and found the beat up bow and armor he uses now. He was granted divine powers by his dying sister.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and wants to work out more often

Ideals: Athletic, Artistic, Joker, Gifted. Bonds: Nature. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Manfred York, Male Human Warlock 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)9 (-1) 17 (+3)16 (+3)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Cory Clinton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He likes to wear ponchos typically of a light red in addition to tight pants, marred by sweets. His hair is long and black with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants revenge against goblins.

Flaws: Ugly, Cynical, Shy. Bonds: Adventurer, Enemies. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Cory Clinton, Male Human Druid 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp.


Social Check DCs


Simon Lindsay, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large white jacket. He wears his red hair up. His gray eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Simon was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent father; and meet up once more with his childhood friend

Ideals: Athletic, Fighting, Persistence. Bonds: Rich, Adventurer, Family. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Simon Lindsay, Male Human Ranger 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs

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