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NPC Generator

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Advanced [show]


Anselm Ansley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a chestnut handlebar mustache and slicked back chestnut hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Athletic, Fighting. Flaws: Impulsive, Antagonistic. Bonds: Attractive. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Ansley, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 8000 cp.


Social Check DCs


Trym Walpole, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he wears baggy grey pantaloons and a tan scarf. He has done his best to style his brown hair to look like a famous performer. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born several months after his mother was called into army service. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Retire the richest man in the south; and he wants to meet his childhood hero

Ideals: Joker, Entrepeneur. Bonds: Attractive, Military, Adventurer. Occupation: Butcher

Voice: Slow speaker

Attributes [hide]

Trym Walpole, Male Human Warrior 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Gunter Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in a clean grey cloak covering his clean studded leather. His blonde hair is lengthy and is close to two feet long. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Tinley, Male Human Aristocrat 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)6 (-2) 11 (+0)15 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. A miniature golden chest with tiny emeralds lining the top (140 gp). An abacus with copper, silver and gold markers (140 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Halsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Drogo was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to have a good time and be beloved; and marry his brother to traveling adventurers

Ideals: Philantrophist, Logical, Optimist. Flaws: Insane. Bonds: Attractive, Family. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Halsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 9 (-1)10 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Odo Ashley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a wizard, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He struck the Spice Merchant job and began his own company from there.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Insomniac, Mundane. Bonds: Job, Mentor. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Odo Ashley, Male Human Fighter 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)11 (+0) 8 (-1)13 (+1)
Skills Perception +2, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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