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NPC Generator

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Advanced [show]


Tim Hale, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered rapier and tarnished pickaxe as well. His chestnut hair is thinning but still full. His eyes are gray and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Fighting. Flaws: Mundane, Disease. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Tim Hale, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)16 (+3) 15 (+2)17 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Rhodochrosite (5 gp). Alexandrite (900 gp). Moss agate (5 gp). Chrysoberyl (110 gp). 2 Smokesticks. 3 Antitoxin. 2 Thunderstones.


Social Check DCs


William Gyula, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He is portly but not overly obese. His hair is golden and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is content

Flaws: Mundane, Shy. Bonds: Attractive, Mentor, Nature. Occupation: Architect

Voice: Booming voice

Attributes [hide]

William Gyula, Male Human Aristocrat 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Berkeley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his tan robe and has his dagger always slung over his shoulder. His red hair is lengthy. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gunter was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.

Motivation: Retire the richest man in the north; and find a way to reverse the transformation of his sister

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Gunter Berkeley, Male Human Monk 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)11 (+0) 16 (+3)13 (+1)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long silver hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Gifted, Joker. Bonds: Attractive, Military. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

William Barton, Male Human Aristocrat 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)9 (-1) 15 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Theobald Kitchur, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Miller does, he is not a threatening figure. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His eyes are gray and beady.

Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Miller.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Justice. Flaws: Ugly. Bonds: Job, Religious, Military. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Theobald Kitchur, Male Human Warlock 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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