Bertram Northcott, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized ruby on his right hand. He wears a small hat to hide his balding. His face is scarred and worn.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 51 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp. Deep green spinel (80 gp). Fire opal (1400 gp). Deep blue spinel (400 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Law, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. He has a dull look in his gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them
History: He was born blind and as such lacked many opportunities for work. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 8 years.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Job, Slave. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 2900 sp.
Diggory Lester, Male Human [Permalink]
Personal [hide]
Description: This man dresses in yellow turtlenecks beneath a black coat with brown slacks. He is muscular with a powerful set of arms. He has done his best to style his golden hair to look like a famous performer. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Hunter, Diggory learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Hunter. He inherited the family business which he has now maintained for 4 years.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and expand his business
Ideals: Joker. Flaws: Addict, Shy, PTSD. Bonds: Job. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 16 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 70 pp.
Patrick Harley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is unkempt and raggedy. His eyes are brown and beady.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of a Assassin, who enjoyed hunting, Patrick was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is content.
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Gunter Kendall, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 9 years.
Motivation: He is content; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Goblin, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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