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Advanced [show]


Diggory Astley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a weathered and beat up set of banded mail beneath an oversized violet coat. His left hand appears badly burned and disfigured. His auburn hair is lengthy. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Bonds: Rich. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Diggory Astley, Male Human Cleric 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Tourmaline (60 gp).


Social Check DCs


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Anselm hails from a village terrorized by dire rats. In his 11th year, his parents were killed by a dire rats raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Anselm Wentworth, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)16 (+3) 16 (+3)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Conrad Gresham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears light armors faded through time and improper care, and his gloved hand is found clutching a sickle. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise gray.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Miller again.

Flaws: Racist, Antagonistic. Bonds: Military, Job. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Conrad Gresham, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)16 (+3) 11 (+0)8 (-1)
Skills History +5, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan, Auran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Dustin Clinton, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He has a large blue mantle and cape that has been intricately interwoven into his red robe. His hair is brown, silky, and of moderate length. His eyes are violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Dustin was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.

Motivation: An old rival family wants him found.

Flaws: Racist, Impulsive. Bonds: Attractive, Family, Military. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Dustin Clinton, Male Human Barbarian 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 7 Acid flasks. 1 Smokesticks. 2 Holy water. 4 Tanglefoot bags.


Social Check DCs


Kyle Carlton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Detective. His chestnut hair is knotted and matted. His eyes are green and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Joker, Philantrophist. Bonds: Job, Adventurer. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Kyle Carlton, Male Human Rogue 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 18 (+4)12 (+1)
Skills Arcana +3, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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