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Advanced [show]


Shane Carlton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in brown turtlenecks beneath a tan coat with grey slacks. He wears a deerstalker hat to cover his moderate length black hair. His eyes are amber and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Shane Carlton, Male Human Druid 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 900 gp. Silver ewer (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length black hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Tinley, Male Human Warrior 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 cp. A roughly beaten golden orb (150 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


Charles Tickle, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his sickle ready. He has done his best to style his red hair to look like a famous performer. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: The child of a Merchant, who enjoyed hunting, Charles was taken on many hunting expeditions. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world.

Ideals: Fighting, Persistence, Professionalism, Logical. Bonds: Nature. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Charles Tickle, Male Human Warrior 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Halfling, Orc
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 1000 sp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). 1 Spyglass. 1 Average lock.


Social Check DCs


Peter Benson, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Persistence, Professionalism. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Unemployed

Voice: Speaks with back of mouth

Attributes [hide]

Peter Benson, Male Human Cleric 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 14 (+2)15 (+2) 15 (+2)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Addington, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear grey pants and tee shirts. His red hair is singed and shortened. He has several tiny emerald earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of southern immigrants he idolized his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Religious, Immigrant. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Arnold Addington, Male Human Wizard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)6 (-2) 7 (-2)10 (+0)
Skills Animal Handling +0, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Sardonyx (50 gp).


Social Check DCs

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