Nicholas Altham, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He likes to wear blue tank tops with black pants. His whole body is exceptionally muscular. He has wavy red hair. This gray eyed northerner is not easily forgotten.
Personality: Nicholas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 4 years old his parents immigrated from the north. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against goblins; and a deep hatred of goblins
Ideals: Extrovert. Flaws: Impulsive. Bonds: Immigrant, Slave, Enemies. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item.
Hubert Digby, Male Human [Permalink]
Personal [hide]
Description: He likes to wear violet tank tops with yellow pants. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He will rave to anyone who will listen. Hubert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the north to a Mayor, Hubert learned a great deal about his mother's area of expertise. His arcane abilities were realized during a raid on his village. He has achieved small success as a Mayor.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Insane, Hedonist. Bonds: Job. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Gerard Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish golden hair is in a traditional bowl cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south, but his parents moved at a very young age to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Scribe
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Beverly, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of strength around his neck, and a kukri on his belt. He wears a Stetson hat to hide his balding. His half smiles and violet eyes are beguiling and draw you in.
Personality: He speaks before he thinks and is too direct. He is obsessed with his god.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Godfrey Vance, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his whip ready. He has no hair. He has several tiny ruby earrings on each ear.
Personality: He is overprotective of those who hire his services. As long as the job gets done he does not care how it got done.
History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Professionalism. Flaws: Ugly, Mundane. Bonds: Rich, Guardian. Occupation: Bounty Hunter
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
Possessions: 80 pp.
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