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Advanced [show]


Reynard Hailey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He likes to wear ponchos typically of a light brown in addition to tight pants, marred by sweets. He wears his auburn hair up. His eyes, though not visible through his cowl, are violet.

Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.

Motivation: Wants to raise his children well; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Ugly, Impulsive, Fearful. Bonds: Rich, Family. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Reynard Hailey, Male Human Ranger 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 9
Languages Common, Auran, Ignan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Thorpe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is unkempt and raggedy. His eyes are hazel and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Manfred Thorpe, Male Human Rogue 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 9 (-1)16 (+3)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp. Deep blue spinel (1000 gp). Moss agate (14 gp).


Social Check DCs


Everard Harper, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. His eyes, though not visible through his cowl, are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Everard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he is greedy

Flaws: Antagonistic, Shy. Bonds: Rich, Military, Religious. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Everard Harper, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Diggory Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Diggory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted. Bonds: Attractive, Rich, Religious, Adventurer. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Diggory Gresham, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)14 (+2) 4 (-3)8 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 7
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp.


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He wears a small hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Farmer. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up axe and armor he uses now. He became a Farmer soon after.

Motivation: Further expansion of business.

Flaws: Forgetful. Bonds: Attractive, Job, Military, Nature. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Wymar Marlee, Male Human Bard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 sp.


Social Check DCs

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