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NPC Generator

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Advanced [show]


Peter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large tan mantle and cape that has been intricately interwoven into his yellow robe. His white hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Ugly, Insane, Shy. Bonds: Poor. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Peter Winterbourne, Male Human Rogue 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)17 (+3) 9 (-1)9 (-1)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Blue quartz (14 gp). Aquamarine (200 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple violet line shooting up and back down. He is portly but not overly obese. He has no hair. His green eyes peer out from beneath his top tan hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Military, Religious. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Gerald Mori, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)16 (+3) 13 (+1)18 (+4)
Skills Deception +6, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Draconic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


William Nibley, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with deerstalker hat, and sports empty pouches on his belt. He has done his best to style his silver hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: When he was but 5 years old his parents immigrated from the south. Like his mother and his sister before him, after school he went straight into learning to become a Cartwright. He now owns his own business.

Motivation: An old rival family wants him found; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy, Lazy. Bonds: Immigrant, Job, Family. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

William Nibley, Male Human Sorcerer 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)17 (+3) 12 (+1)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Orc
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: Onyx (20 gp). Deep blue spinel (900 gp). Malachite (15 gp). Banded agate (15 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears grey painted combat armor at almost all times and is in decent physical shape. His hair is long and brown with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His eyes are a pleasant blue.

Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Military, Immigrant, Mentor. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Bertram Wordsworth, Male Human Druid 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Tickle, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats, and he perpetually has his shortbow ready. He wears his chestnut hair up. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is harsh and unforgiving.

History: Gifted from a young age, Gunter studied abroad. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Sailor for hire.

Motivation: He's repulsed by the PC; and to be a adventurer again

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Gunter Tickle, Male Human Barbarian 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 17 (+3)9 (-1)
Skills Perception +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Rock crystal (70 gp).


Social Check DCs

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