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NPC Generator

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Advanced [show]


Theodoric Reid, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. His skin is fair and his fingers are delicate and long. His golden hair is greasy and uncared for. He has several tiny opal earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life.

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Rich, Religious. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Theodoric Reid, Male Human Druid 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)17 (+3) 9 (-1)16 (+3)
Skills Athletics +2, Intimidation +6
Senses Passive Perception 9
Languages Common, Infernal, Druidic, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Gerard Breeden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with top hat. He has a long silver beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: He was born in the east, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Breeden, Male Human Rogue 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 19 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)18 (+4) 15 (+2)14 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Draconic, Terran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 12000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Nicholas Alston, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized jet on his left hand. His long blonde hair is drawn into a two foot long braid. His eyes are gray and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety.

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Rich, Nature. Occupation: Courier

Voice: Rolls R's

Attributes [hide]

Nicholas Alston, Male Human Bard 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)7 (-2) 12 (+1)12 (+1)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Jade (90 gp). Emerald (1100 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Cason, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is auburn. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and he desires power and/or immortality

Ideals: Disciplined, Joker. Bonds: Family, Nature, Adventurer. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Cason, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)14 (+2) 7 (-2)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 8
Languages Common, Auran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Huckabee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. He wears a colorful flower in his white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: Balimaar was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Addict. Bonds: Attractive, Mentor. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Huckabee, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Moonstone (20 gp). Red-brown spinel (110 gp). Deep green spinel (110 gp).


Social Check DCs

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