Heward Easton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear brown pants and tee shirts, and a wedding ring on his right hand. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Human people; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic, Racist. Bonds: In love. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 600 gp.
Conrad Acton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. With a patchy chestnut beard and wild chestnut hair. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with dancing.
History: When he was but 4 years old his parents immigrated from the north. Conrad was born on a far northern plains where he grew up under the tutelage of his mother, an expert Sculptor. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and wants to open a new tavern
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Terran, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 700 gp.
Kyle Beitz, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and wears a worn and beaten armor. His silver hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: An old rival family wants him found.
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Godfrey Tinley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his violet eyes.
Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born at the edge of vast island. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Insane. Bonds: Attractive, Military, Nature. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Solomon Lincoln, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and prefers to wear tan pants and tee shirts. His right hand appears badly burned and disfigured. He wears his blonde hair up in a very large beehive style do. His eyes are hazel and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Navigator
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
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