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Advanced [show]


Anselm Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes, and carries pickaxes. He has dyed his greying white hair a little too much giving a sharp white color. He has gleaming, smiling green eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of orcs once and for all.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Fighting. Flaws: Sensitive, Insomniac. Bonds: Enemies, Job, Adventurer. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Anselm Gracey, Male Human Monk 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)6 (-2) 14 (+2)9 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Hugh Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears green trousers with white and blue striped suspenders. He wears various colorful collared shirts. His golden hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Athletic. Bonds: Attractive, Adventurer, Poor, Immigrant. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Hugh Bradshaw, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 20000 cp.


Social Check DCs


Shane Rutland, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are green.

Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his father.

History: He was born several months after his father was called into army service. After coming to the age of reason, Shane took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Military. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Shane Rutland, Male Human Ranger 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 14 (+2)12 (+1)
Skills Investigation +6, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Freshwater pearl (12 gp). Sard (50 gp). Brown-green garnet (130 gp).


Social Check DCs


Gomory Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a fine chain shirt which he covers with green colored cloaks and clothing. His clothes are grease stained in places. His chestnut hair is singed and shortened. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Wedgwood, Male Human Adept 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)16 (+3) 11 (+0)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Just what you see.


Social Check DCs


Kody Halsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His red hair is slicked back into a classic pompadour. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: The child of eastern immigrants he idolized his father. Kody was born on a far eastern plains where he grew up under the tutelage of his father, an expert Dyer. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Kody Halsey, Male Human Monk 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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