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Advanced [show]


Hugh Mori, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is silver, silky, and of moderate length. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Emotional, Shy. Bonds: Attractive, Rich, Religious. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Hugh Mori, Male Human Aristocrat 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)7 (-2) 17 (+3)9 (-1)
Skills Persuasion +2, Stealth +7
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Ralf Blakely, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. His tied-back hair is red. His fierce amber eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Ralf was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and many dire rats want him driven away

Ideals: Fighting, Artistic. Flaws: Depressed, Insane. Bonds: Family, Enemies. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Ralf Blakely, Male Human Wizard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)10 (+0) 13 (+1)16 (+3)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp. Banded agate (8 gp). Sard (80 gp). Deep blue spinel (1400 gp). White opal (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Barlow, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. He sports a flattop hair cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. Trym was born on a far southern mountains where he grew up under the tutelage of his father, an expert Painter. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Barlow, Male Human Aristocrat 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp. Red spinel (110 gp). 1 Masterwork Heavy wooden shield. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Alex Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly white, has prominent grey streaks. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them

History: Alex lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Alex Beitz, Male Human Barbarian 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 400 gp. Star ruby (700 gp). Alexandrite (600 gp). Alexandrite (600 gp). Chalcedony (20 gp). 1 Masterwork manacles. 1 Masterwork Artisan’s tools. 1 Average lock. 1 Average lock.


Social Check DCs


Percival Wade, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He has the majority of his body covered in plate. His long chestnut hair reaches down to his waist. This green eyed easterner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his mother.

History: Percival hails from a village terrorized by goblins. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Percival Wade, Male Human Adept 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 14 (+2)16 (+3) 9 (-1)14 (+2)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 9
Languages Common, Gnoll, Ignan, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs

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