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Advanced [show]


Clerebold Rutland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He very much looks the part of a Seamstress, and his gloved hand is found clutching a scimitar. His white hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Seamstress, Clerebold learned a great deal about his mother's area of expertise. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: To prove his worth to the world; and to be a marshal again

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Seamstress

Voice: Switch between two voices

Attributes [hide]

Clerebold Rutland, Male Human Ranger 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Wymar Oakley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is white and curly. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Find a way to reverse the transformation of his brother; and he feels kind of lost in life

Flaws: Fearful, Depressed. Bonds: Job, Adventurer, Family. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Wymar Oakley, Male Human Sorcerer 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Athletics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 700 gp.


Social Check DCs


Gunter Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. His golden hair and beard is wavy and long. His thin eyebrows rest above his beady green eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Has a crush. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Gunter Bradshaw, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Raymond Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a tight fitting white shirt and pants. He has a hunchback. He has a very tight haircut. His eyes are green and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raymond was raised in a hard working conservative environment. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Raymond's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He's repulsed by the PC; and he wants revenge against gnolls

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Raymond Marleigh, Male Human Barbarian 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Drogo Riley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely white suit with grey socks and a vest with buckled shoes. He has done his best to style his chestnut hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Drogo was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.

Motivation: Human compassion; and to reunite with his old friends

Flaws: Ugly, Shy, Racist. Bonds: Family, Adventurer. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Drogo Riley, Male Human Expert 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp.


Social Check DCs

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