Lance Gentry, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears tight fighting clothing, which leaves very little to the imagination. His hair is golden and curly. He has gray eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.
History: He was always a brilliant, if unscrupulous mind. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Philantrophist, Logical. Flaws: Insane. Bonds: Immigrant. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Gomory Kirby, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His chestnut hair is cut short. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Depressed, Disease. Bonds: Rich, In love. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points -4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 5 (-3) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1 Masterwork Thieves’ tools. 1 Silk rope.
Reynard Coombs, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His tied-back hair is red. His skin is flawless and his violet eyes scan people very quickly.
Personality: Eccentric and domineering, Reynard will drive conversation. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and money/treasure
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Immigrant, Attractive. Occupation: Bather
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 6000 sp. Carnelian (40 gp). Coral (80 gp). Rose (40 gp).
Charles Pickering, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'2" and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is auburn and curly. His face is scarred and worn.
Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He then took over the family business and is one of the better Marshal for hire.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Giant, Gnoll, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp.
Solomon Blakely, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. His silver hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Flaws: Shy. Bonds: Attractive, Rich, Military, Nature. Occupation: Banker
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 17 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 30000 cp. 1 Minor magic item.
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